nagios4/lib/bitmap.c

312 lines
5.9 KiB
C

#include <assert.h>
#include "bitmap.h"
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#ifndef CHAR_BIT
# define CHAR_BIT 8
#endif
typedef unsigned int bmap;
#define MAPSIZE (sizeof(bmap) * CHAR_BIT)
#define MAPMASK (MAPSIZE - 1) /* bits - 1, so 63 for 64-bit machines */
#define SHIFTOUT (MAPSIZE == 64 ? 6 : 5) /* log2(bits) */
struct bitmap {
bmap *vector;
unsigned long alloc;
};
void bitmap_clear(bitmap *bm)
{
if (bm)
memset(bm->vector, 0, bm->alloc * sizeof(bmap));
}
int bitmap_resize(bitmap *bm, unsigned long size)
{
unsigned long ralloc;
bmap *nvec;
if (!bm)
return -1;
/* be tight on space */
ralloc = (size >> SHIFTOUT) + !!(size & MAPMASK);
if (!bm->vector) {
bm->vector = calloc(1, ralloc * sizeof(bmap));
if (!bm->vector)
return -1;
bm->alloc = ralloc;
return 0;
}
nvec = realloc(bm->vector, ralloc * sizeof(bmap));
if (!nvec) {
return -1;
}
bm->vector = nvec;
bm->alloc = ralloc;
return 0;
}
static bitmap *bitmap_init(bitmap *bm, unsigned long size)
{
int ret;
if (!bm)
return NULL;
ret = bitmap_resize(bm, size);
if (ret < 0)
return NULL;
return bm;
}
bitmap *bitmap_create(unsigned long size)
{
bitmap *bm;
if (!(bm = calloc(1, sizeof(bitmap))))
return NULL;
if (bitmap_init(bm, size) == bm)
return bm;
free(bm);
return NULL;
}
void bitmap_destroy(bitmap *bm)
{
if (!bm)
return;
if (bm->vector)
free(bm->vector);
free(bm);
}
bitmap *bitmap_copy(const bitmap *bm)
{
bitmap *ret;
if (!bm)
return NULL;
ret = bitmap_create(bitmap_cardinality(bm));
if (!ret)
return NULL;
memcpy(ret->vector, bm->vector, bitmap_size(bm));
return ret;
}
static inline unsigned int l_bits(bmap map)
{
unsigned int i, tot_bits = 0;
/*
* bits per byte. A 16k entry table would be slightly faster
* on most archs but a damn sight uglier on all of them
*/
const unsigned char bpb[256] = {
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8,
};
for (i = 0; i < sizeof(bmap); i++) {
const unsigned char ch = (map >> (i * CHAR_BIT)) & 0xff;
const unsigned char cbits = bpb[ch];
tot_bits += cbits;
}
return tot_bits;
}
int bitmap_set(bitmap *bm, unsigned long pos)
{
const bmap l = pos >> SHIFTOUT;
const unsigned int bit = pos & MAPMASK;
if (!bm)
return 0;
if (l > bm->alloc)
return -1;
bm->vector[l] |= (1 << bit);
return 0;
}
int bitmap_isset(const bitmap *bm, unsigned long pos)
{
const bmap l = pos >> SHIFTOUT;
const int bit = pos & MAPMASK;
int set;
if (!bm || l > bm->alloc)
return 0;
set = !!(bm->vector[l] & (1 << bit));
return set;
}
int bitmap_unset(bitmap *bm, unsigned long pos)
{
const bmap l = pos >> SHIFTOUT;
const int bit = pos & MAPMASK;
const int val = bitmap_isset(bm, pos);
bm->vector[l] &= ~(1 << bit);
return val;
}
unsigned long bitmap_cardinality(const bitmap *bm)
{
if (!bm)
return 0;
return bm->alloc * MAPSIZE;
}
/*
* count set bits in alloc * (mapsize / 8) ops
*/
unsigned long bitmap_count_set_bits(const bitmap *bm)
{
unsigned long i, set_bits = 0;
if (!bm)
return 0;
for (i = 0; i < bm->alloc; i++) {
set_bits += l_bits(bm->vector[i]);
}
return set_bits;
}
unsigned long bitmap_count_unset_bits(const bitmap *bm)
{
return bitmap_cardinality(bm) - bitmap_count_set_bits(bm);
}
#define BITMAP_MATH(a, b) \
unsigned int i; \
bitmap *bm; \
/* a->alloc has to be smallest */ \
if (a->alloc > b->alloc) { \
const bitmap *temp = b; \
b = a; \
a = temp; \
} \
bm = bitmap_create(bitmap_cardinality(b)); \
if (!bm) \
return NULL; \
for (i = 0; i < a->alloc; i++)
bitmap *bitmap_intersect(const bitmap *a, const bitmap *b)
{
BITMAP_MATH(a, b) {
bm->vector[i] = a->vector[i] & b->vector[i];
}
return bm;
}
bitmap *bitmap_union(const bitmap *a, const bitmap *b)
{
if(!a)
return bitmap_copy(b);
if(!b)
return bitmap_copy(a);
do {
BITMAP_MATH(a, b) {
bm->vector[i] = a->vector[i] | b->vector[i];
}
return bm;
} while(0);
}
bitmap *bitmap_unite(bitmap *res, const bitmap *addme)
{
unsigned int i;
if(!addme || !res)
return res;
if (bitmap_size(addme) > bitmap_size(res)) {
bitmap_resize(res, bitmap_size(addme));
}
for (i = 0; i < addme->alloc; i++) {
res->vector[i] |= addme->vector[i];
}
return res;
}
/*
* set difference gets everything in A that isn't also in B. A is the
* numerator, so if it's larger we must include any overflow in the
* resulting set.
*/
bitmap *bitmap_diff(const bitmap *a, const bitmap *b)
{
const bitmap *a_ = a, *b_ = b;
BITMAP_MATH(a, b) {
bm->vector[i] = a->vector[i] & ~(b->vector[i]);
}
if (a_->alloc > b_->alloc) {
memcpy(&bm->vector[i], &b->vector[i], (b->alloc - a->alloc) * MAPSIZE);
}
return bm;
}
/*
* symmetric set difference lists all items only present in one set
*/
bitmap *bitmap_symdiff(const bitmap *a, const bitmap *b)
{
BITMAP_MATH(a, b) {
bm->vector[i] = (a->vector[i] | b->vector[i]) ^ (a->vector[i] & b->vector[i]);
}
if (b->alloc > a->alloc) {
memcpy(&bm->vector[i], &b->vector[i], (b->alloc - a->alloc) * MAPSIZE);
}
return bm;
}
#define min(a, b) (a > b ? b : a)
int bitmap_cmp(const bitmap *a, const bitmap *b)
{
int ret;
ret = memcmp(a->vector, b->vector, min(a->alloc, b->alloc) * MAPSIZE);
if (ret || a->alloc == b->alloc) {
return ret;
}
if (a->alloc > b->alloc)
return 1;
return -1;
}