softether-vpn/src/BuildUtil/CoreUtil/Thread.cs

573 lines
14 KiB
C#

// CoreUtil
//
// Copyright (C) 2012-2014 Daiyuu Nobori. All Rights Reserved.
// Copyright (C) 2012-2014 SoftEther VPN Project at University of Tsukuba. All Rights Reserved.
// Comments: Tetsuo Sugiyama, Ph.D.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License version 2
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
// AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
//
//
// THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
// UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
// MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
// SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
// SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
// CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
// DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
// MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
// SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
// CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
// EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
// JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
// AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
// THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
//
// USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS
// YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY
// CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS
// SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE
// SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO
// COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING
// PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR
// CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE
// NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR
// INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+
// COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE
// WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY
// COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE
// COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE
// SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR
// COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO
// RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL
// RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT
// JUST A STATEMENT FOR WARNING AND DISCLAIMER.
//
//
// SOURCE CODE CONTRIBUTION
// ------------------------
//
// Your contribution to SoftEther VPN Project is much appreciated.
// Please send patches to us through GitHub.
// Read the SoftEther VPN Patch Acceptance Policy in advance:
// http://www.softether.org/5-download/src/9.patch
//
//
// DEAR SECURITY EXPERTS
// ---------------------
//
// If you find a bug or a security vulnerability please kindly inform us
// about the problem immediately so that we can fix the security problem
// to protect a lot of users around the world as soon as possible.
//
// Our e-mail address for security reports is:
// softether-vpn-security [at] softether.org
//
// Please note that the above e-mail address is not a technical support
// inquiry address. If you need technical assistance, please visit
// http://www.softether.org/ and ask your question on the users forum.
//
// Thank you for your cooperation.
//
//
// NO MEMORY OR RESOURCE LEAKS
// ---------------------------
//
// The memory-leaks and resource-leaks verification under the stress
// test has been passed before release this source code.
using System;
using System.Threading;
using System.Data;
using System.Data.Sql;
using System.Data.SqlClient;
using System.Data.SqlTypes;
using System.Text;
using System.Configuration;
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Diagnostics;
using System.Web.Mail;
using System.Net;
using System.Net.Sockets;
using System.Net.NetworkInformation;
using System.Net.Mail;
using System.Net.Mime;
using CoreUtil;
#pragma warning disable 0618
namespace CoreUtil
{
class WorkerQueuePrivate
{
object lockObj = new object();
List<ThreadObj> thread_list;
ThreadProc thread_proc;
int num_worker_threads;
Queue<object> taskQueue = new Queue<object>();
Exception raised_exception = null;
void worker_thread(object param)
{
while (true)
{
object task = null;
lock (lockObj)
{
if (taskQueue.Count == 0)
{
return;
}
task = taskQueue.Dequeue();
}
try
{
this.thread_proc(task);
}
catch (Exception ex)
{
if (raised_exception == null)
{
raised_exception = ex;
}
Console.WriteLine(ex.Message);
}
}
}
public WorkerQueuePrivate(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
{
thread_list = new List<ThreadObj>();
int i;
this.thread_proc = thread_proc;
this.num_worker_threads = num_worker_threads;
foreach (object task in tasks)
{
taskQueue.Enqueue(task);
}
raised_exception = null;
for (i = 0; i < num_worker_threads; i++)
{
ThreadObj t = new ThreadObj(worker_thread);
thread_list.Add(t);
}
foreach (ThreadObj t in thread_list)
{
t.WaitForEnd();
}
if (raised_exception != null)
{
throw raised_exception;
}
}
}
public static class Tick64
{
static object lock_obj = new object();
static uint last_value = 0;
static bool is_first = true;
static uint num_round = 0;
public static long Value
{
get
{
unchecked
{
lock (lock_obj)
{
uint current_value = (uint)(System.Environment.TickCount + 3864700935);
if (is_first)
{
last_value = current_value;
is_first = false;
}
if (last_value > current_value)
{
num_round++;
}
last_value = current_value;
ulong ret = 4294967296UL * (ulong)num_round + current_value;
return (long)ret;
}
}
}
}
public static uint ValueUInt32
{
get
{
unchecked
{
return (uint)((ulong)Value);
}
}
}
}
public class Event
{
EventWaitHandle h;
public const int Infinite = Timeout.Infinite;
public Event()
{
init(false);
}
public Event(bool manualReset)
{
init(manualReset);
}
void init(bool manualReset)
{
h = new EventWaitHandle(false, (manualReset ? EventResetMode.ManualReset : EventResetMode.AutoReset));
}
public void Set()
{
h.Set();
}
public bool Wait()
{
return Wait(Infinite);
}
public bool Wait(int millisecs)
{
return h.WaitOne(millisecs, false);
}
static EventWaitHandle[] toArray(Event[] events)
{
List<EventWaitHandle> list = new List<EventWaitHandle>();
foreach (Event e in events)
{
list.Add(e.h);
}
return list.ToArray();
}
public static bool WaitAll(Event[] events)
{
return WaitAll(events, Infinite);
}
public static bool WaitAll(Event[] events, int millisecs)
{
if (events.Length <= 64)
{
return waitAllInner(events, millisecs);
}
else
{
return waitAllMulti(events, millisecs);
}
}
static bool waitAllMulti(Event[] events, int millisecs)
{
int numBlocks = (events.Length + 63) / 64;
List<Event>[] list = new List<Event>[numBlocks];
int i;
for (i = 0; i < numBlocks; i++)
{
list[i] = new List<Event>();
}
for (i = 0; i < events.Length; i++)
{
list[i / 64].Add(events[i]);
}
double start = Time.NowDouble;
double giveup = start + (double)millisecs / 1000.0;
foreach (List<Event> o in list)
{
double now = Time.NowDouble;
if (now <= giveup || millisecs < 0)
{
int waitmsecs;
if (millisecs >= 0)
{
waitmsecs = (int)((giveup - now) * 1000.0);
}
else
{
waitmsecs = Timeout.Infinite;
}
bool ret = waitAllInner(o.ToArray(), waitmsecs);
if (ret == false)
{
return false;
}
}
else
{
return false;
}
}
return true;
}
static bool waitAllInner(Event[] events, int millisecs)
{
if (events.Length == 1)
{
return events[0].Wait(millisecs);
}
return EventWaitHandle.WaitAll(toArray(events), millisecs, false);
}
public static bool WaitAny(Event[] events)
{
return WaitAny(events, Infinite);
}
public static bool WaitAny(Event[] events, int millisecs)
{
if (events.Length == 1)
{
return events[0].Wait(millisecs);
}
return ((WaitHandle.WaitTimeout == EventWaitHandle.WaitAny(toArray(events), millisecs, false)) ? false : true);
}
public IntPtr Handle
{
get
{
return h.Handle;
}
}
}
public class ThreadData
{
static LocalDataStoreSlot slot = Thread.AllocateDataSlot();
public readonly SortedDictionary<string, object> DataList = new SortedDictionary<string, object>();
public static ThreadData CurrentThreadData
{
get
{
return GetCurrentThreadData();
}
}
public static ThreadData GetCurrentThreadData()
{
ThreadData t;
try
{
t = (ThreadData)Thread.GetData(slot);
}
catch
{
t = null;
}
if (t == null)
{
t = new ThreadData();
Thread.SetData(slot, t);
}
return t;
}
}
public delegate void ThreadProc(object userObject);
public class ThreadObj
{
static int defaultStackSize = 100000;
static LocalDataStoreSlot currentObjSlot = Thread.AllocateDataSlot();
public const int Infinite = Timeout.Infinite;
ThreadProc proc;
Thread thread;
EventWaitHandle waitInit;
EventWaitHandle waitEnd;
EventWaitHandle waitInitForUser;
public Thread Thread
{
get { return thread; }
}
object userObject;
public ThreadObj(ThreadProc threadProc)
{
init(threadProc, null, 0);
}
public ThreadObj(ThreadProc threadProc, int stacksize)
{
init(threadProc, null, stacksize);
}
public ThreadObj(ThreadProc threadProc, object userObject)
{
init(threadProc, userObject, 0);
}
public ThreadObj(ThreadProc threadProc, object userObject, int stacksize)
{
init(threadProc, userObject, stacksize);
}
void init(ThreadProc threadProc, object userObject, int stacksize)
{
if (stacksize == 0)
{
stacksize = defaultStackSize;
}
this.proc = threadProc;
this.userObject = userObject;
waitInit = new EventWaitHandle(false, EventResetMode.AutoReset);
waitEnd = new EventWaitHandle(false, EventResetMode.ManualReset);
waitInitForUser = new EventWaitHandle(false, EventResetMode.ManualReset);
this.thread = new Thread(new ParameterizedThreadStart(commonThreadProc), stacksize);
this.thread.Start(this);
waitInit.WaitOne();
}
public static int DefaultStackSize
{
get
{
return defaultStackSize;
}
set
{
defaultStackSize = value;
}
}
void commonThreadProc(object obj)
{
Thread.SetData(currentObjSlot, this);
waitInit.Set();
try
{
this.proc(this.userObject);
}
finally
{
waitEnd.Set();
}
}
public static ThreadObj GetCurrentThreadObj()
{
return (ThreadObj)Thread.GetData(currentObjSlot);
}
public static void NoticeInited()
{
GetCurrentThreadObj().waitInitForUser.Set();
}
public void WaitForInit()
{
waitInitForUser.WaitOne();
}
public void WaitForEnd(int timeout)
{
waitEnd.WaitOne(timeout, false);
}
public void WaitForEnd()
{
waitEnd.WaitOne();
}
public static void Sleep(int millisec)
{
if (millisec == 0x7fffffff)
{
millisec = ThreadObj.Infinite;
}
Thread.Sleep(millisec);
}
public static void Yield()
{
Thread.Sleep(0);
}
public static void ProcessWorkQueue(ThreadProc thread_proc, int num_worker_threads, object[] tasks)
{
WorkerQueuePrivate q = new WorkerQueuePrivate(thread_proc, num_worker_threads, tasks);
}
}
}
// Developed by SoftEther VPN Project at University of Tsukuba in Japan.
// Department of Computer Science has dozens of overly-enthusiastic geeks.
// Join us: http://www.tsukuba.ac.jp/english/admission/